Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Summoner's Rift · 22 days ago
18 / 2 / 11
K / D / A
78.4%
Kill participation
1,204
Damage / min
15,592g
624.1 gold / min
27
15 placed · 1 cleared
152
6.1 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNicram#Urgod
Urgot · Top
9 / 4 / 9
48.6% KP
23,069
23.8% share
15,397g
223 CS · 8.9/m
Zorby#zzzz
Lee Sin · Jungle
18 / 2 / 11
78.4% KP
30,079
31% share
15,592g
152 CS · 6.1/m
Handsome Genius#Daddy
Lissandra · Mid
5 / 5 / 13
48.6% KP
22,756
23.5% share
10,150g
188 CS · 7.5/m
bobby#zzzz
Kalista · ADC
3 / 8 / 2
13.5% KP
14,696
15.2% share
10,139g
191 CS · 7.6/m
Sanakan#opran
Zilean · Support
2 / 5 / 15
45.9% KP
6,301
6.5% share
8,409g
27 CS · 1.1/m
Red side
DefeatMusical Knockout#GANnB
Aatrox · Top
3 / 9 / 3
25% KP
16,476
20% share
7,218g
143 CS · 5.7/m
do przemyslenia#pech
Rek'Sai · Jungle
8 / 5 / 7
62.5% KP
16,428
19.9% share
11,194g
131 CS · 5.2/m
Szakal#9696
Syndra · Mid
6 / 6 / 1
29.2% KP
23,604
28.6% share
10,071g
199 CS · 8/m
Ferrari SF26#rosso
Yunara · ADC
4 / 11 / 4
33.3% KP
15,617
18.9% share
11,340g
229 CS · 9.2/m
Bartosz#333
Lulu · Support
3 / 6 / 12
62.5% KP
10,314
12.5% share
7,784g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
