Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Summoner's Rift · 15 days ago
17 / 6 / 12
K / D / A
65.9%
Kill participation
1,166.1
Damage / min
20,475g
579.2 gold / min
60
31 placed · 1 cleared
236
6.7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkiziamiziatop#acc
Zaahen · Top
5 / 10 / 6
24.4% KP
35,885
17.7% share
15,298g
270 CS · 7.6/m
downer#maja
Skarner · Jungle
9 / 5 / 21
66.7% KP
28,063
13.8% share
16,571g
212 CS · 6/m
rymsiio#333
Kog'Maw · Mid
19 / 9 / 10
64.4% KP
85,517
42.2% share
18,704g
228 CS · 6.4/m
stopolizek#lick
Kai'Sa · ADC
11 / 10 / 9
44.4% KP
41,194
20.3% share
19,383g
282 CS · 8/m
majlovrah#917
Blitzcrank · Support
1 / 11 / 22
51.1% KP
12,045
5.9% share
10,496g
32 CS · 0.9/m
Red side
VictoryNever enough#HECA1
Sion · Top
2 / 8 / 12
31.8% KP
27,987
14.5% share
13,719g
231 CS · 6.5/m
Zorby#zzzz
Lee Sin · Jungle
17 / 6 / 12
65.9% KP
41,220
21.4% share
20,475g
236 CS · 6.7/m
LncL#Daisy
Hwei · Mid
8 / 11 / 10
40.9% KP
53,630
27.9% share
14,508g
229 CS · 6.5/m
bobby#zzzz
Ezreal · ADC
16 / 10 / 5
47.7% KP
60,560
31.5% share
19,556g
272 CS · 7.7/m
le diable blanc#wishy
Braum · Support
1 / 10 / 26
61.4% KP
9,056
4.7% share
10,794g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
