Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Victory
Ranked Solo/Duo · 12 days ago
5 / 6 / 12
K / D / A
51.5%
Kill participation
708
Damage / min
14,012g
431.4 gold / min
33
13 placed · 8 cleared
220
6.8 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMapanif#EUNE
Anivia · Top
4 / 6 / 6
41.7% KP
27,535
23% share
12,084g
230 CS · 7.1/m
limbo#2148
Qiyana · Jungle
8 / 5 / 9
70.8% KP
26,568
22.2% share
16,330g
220 CS · 6.8/m
DJFrytek#EUNE
Riven · Mid
3 / 9 / 6
37.5% KP
16,019
13.4% share
12,977g
245 CS · 7.5/m
Gh4sstly#EUNE
Taliyah · ADC
9 / 5 / 8
70.8% KP
42,481
35.5% share
15,649g
256 CS · 7.9/m
Sokoutii#EUNE
Karma · Support
0 / 8 / 15
62.5% KP
7,068
5.9% share
8,300g
27 CS · 0.8/m
Red side
VictoryWalest#0000
Illaoi · Top
3 / 4 / 5
24.2% KP
22,757
21.7% share
13,544g
279 CS · 8.6/m
illidann#EUNE
Amumu · Jungle
5 / 3 / 14
57.6% KP
20,122
19.2% share
14,330g
241 CS · 7.4/m
ALMIGHTY SOSA#300
Locke · Mid
17 / 6 / 8
75.8% KP
31,521
30.1% share
16,650g
219 CS · 6.7/m
Zorby#zzzz
Zoe · ADC
5 / 6 / 12
51.5% KP
22,998
21.9% share
14,012g
220 CS · 6.8/m
I Ν S A N E#Sigma
Janna · Support
3 / 5 / 19
66.7% KP
7,434
7.1% share
9,855g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
