Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 8 days ago
21 / 4 / 9
K / D / A
65.2%
Kill participation
1,214.6
Damage / min
20,134g
572.5 gold / min
81
27 placed · 12 cleared
264
7.5 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDavid#Yone
Yone · Top
9 / 8 / 4
41.9% KP
36,609
22.7% share
16,704g
305 CS · 8.7/m
prim#pompa
Qiyana · Jungle
4 / 11 / 10
45.2% KP
24,623
15.3% share
14,396g
225 CS · 6.4/m
takemebacktoeden#cult
Hwei · Mid
5 / 7 / 6
35.5% KP
39,687
24.6% share
12,077g
232 CS · 6.6/m
Sorcerer Supreme#7777
Aphelios · ADC
12 / 11 / 5
54.8% KP
54,248
33.7% share
21,320g
257 CS · 7.3/m
sou sou#zuzia
Zilean · Support
1 / 9 / 16
54.8% KP
5,963
3.7% share
9,986g
27 CS · 0.8/m
Red side
Victoryjemkiwizeskurkom#pycha
Illaoi · Top
2 / 9 / 6
17.4% KP
19,798
13.4% share
14,563g
283 CS · 8/m
Zorby#zzzz
Lee Sin · Jungle
21 / 4 / 9
65.2% KP
42,712
28.9% share
20,134g
264 CS · 7.5/m
ReXxecution#BRUT
Locke · Mid
16 / 6 / 10
56.5% KP
42,089
28.5% share
18,144g
281 CS · 8/m
Hypsed#EUNE
Veigar · ADC
5 / 6 / 15
43.5% KP
35,514
24% share
15,520g
257 CS · 7.3/m
Jsone#Jsone
Braum · Support
2 / 6 / 23
54.3% KP
7,753
5.2% share
10,396g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
