Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Summoner's Rift · 3 days ago
9 / 3 / 8
K / D / A
43.6%
Kill participation
1,030.3
Damage / min
10,697g
486.6 gold / min
20
10 placed · 0 cleared
149
6.8 CS / min
Objective control
1
Dragons
0
Baron
10
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNever enough#HECA1
Kassadin · Top
0 / 3 / 4
10.3% KP
9,951
10.2% share
9,554g
150 CS · 6.8/m
T1 MYST#JUNG1
Bel'Veth · Jungle
8 / 1 / 11
48.7% KP
14,340
14.7% share
12,395g
169 CS · 7.7/m
Zorby#zzzz
Sylas · Mid
9 / 3 / 8
43.6% KP
22,650
23.1% share
10,697g
149 CS · 6.8/m
bobby#zzzz
Ezreal · ADC
16 / 1 / 7
59% KP
37,860
38.7% share
13,919g
183 CS · 8.3/m
xiaobaopyke#zz1
Pyke · Support
6 / 6 / 20
66.7% KP
13,075
13.4% share
8,599g
19 CS · 0.9/m
Red side
DefeatMilansk021#EUNE
Ornn · Top
5 / 3 / 2
50% KP
14,868
24.2% share
11,602g
184 CS · 8.4/m
WeeDNeeDeD#EUNE
Naafiri · Jungle
4 / 8 / 4
57.1% KP
10,614
17.3% share
8,898g
142 CS · 6.5/m
h0le#h0le
Ahri · Mid
0 / 4 / 6
42.9% KP
11,103
18.1% share
5,950g
130 CS · 5.9/m
Psychopath#wow
Caitlyn · ADC
4 / 10 / 3
50% KP
14,439
23.5% share
8,084g
146 CS · 6.6/m
tuzni LΣMI#EUNE
Lux · Support
1 / 14 / 6
50% KP
10,460
17% share
5,670g
28 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
