Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zoe
Victory
Summoner's Rift · 2 days ago
11 / 2 / 7
K / D / A
50%
Kill participation
1,193.4
Damage / min
12,783g
574.5 gold / min
16
8 placed · 1 cleared
206
9.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBlaike Dark#SG21
Yone · Top
2 / 8 / 2
28.6% KP
9,494
16.5% share
7,876g
167 CS · 7.5/m
PhlyingCheese#EUNE
Sylas · Jungle
3 / 10 / 5
57.1% KP
11,244
19.5% share
8,863g
112 CS · 5/m
CecoNaBottomLane#EUNE
Mel · Mid
3 / 6 / 0
21.4% KP
12,176
21.1% share
9,044g
188 CS · 8.4/m
Funny#hihi
Yunara · ADC
6 / 6 / 2
57.1% KP
21,484
37.3% share
10,767g
161 CS · 7.2/m
Aethelthryth#9001
Braum · Support
0 / 6 / 7
50% KP
3,229
5.6% share
5,938g
30 CS · 1.3/m
Red side
VictoryZorby#zzzz
Zoe · Top
11 / 2 / 7
50% KP
26,553
29.3% share
12,783g
206 CS · 9.3/m
T1 MYST#JUNG1
Sejuani · Jungle
4 / 1 / 18
61.1% KP
11,156
12.3% share
10,209g
151 CS · 6.8/m
Never enough#HECA1
Yasuo · Mid
4 / 4 / 6
27.8% KP
10,058
11.1% share
9,980g
201 CS · 9/m
bobby#zzzz
Corki · ADC
15 / 4 / 7
61.1% KP
35,219
38.8% share
15,428g
190 CS · 8.5/m
Kallio#KEVIN
Nami · Support
2 / 3 / 18
55.6% KP
7,733
8.5% share
7,390g
15 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
