Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Summoner's Rift · 2 days ago
8 / 3 / 7
K / D / A
41.7%
Kill participation
1,084.9
Damage / min
9,917g
423.5 gold / min
15
8 placed · 2 cleared
146
6.2 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryxiaobaopyke#zz1
Yone · Top
11 / 6 / 6
47.2% KP
32,059
29.1% share
12,732g
198 CS · 8.5/m
SMECAR1#EUNE1
Zaahen · Jungle
8 / 1 / 2
27.8% KP
15,483
14% share
13,642g
248 CS · 10.6/m
Zorby#zzzz
Malphite · Mid
8 / 3 / 7
41.7% KP
25,405
23.1% share
9,917g
146 CS · 6.2/m
Natrium#NatMK
Viktor · ADC
8 / 6 / 6
38.9% KP
28,706
26% share
10,977g
169 CS · 7.2/m
Kallio#KEVIN
Nami · Support
1 / 2 / 17
50% KP
8,560
7.8% share
7,753g
19 CS · 0.8/m
Red side
DefeatBobek#Tata
K'Sante · Top
5 / 9 / 2
38.9% KP
13,991
22.3% share
8,512g
144 CS · 6.1/m
Jalen Brunson#BING
Jarvan IV · Jungle
5 / 6 / 6
61.1% KP
9,010
14.3% share
9,022g
121 CS · 5.2/m
darudfenix#drfx
Akali · Mid
6 / 6 / 5
61.1% KP
22,470
35.8% share
9,276g
176 CS · 7.5/m
Miloske#FOSIL
Tristana · ADC
1 / 7 / 3
22.2% KP
9,021
14.4% share
7,875g
158 CS · 6.7/m
UrkeGlavaZurke#1234
Bard · Support
1 / 8 / 4
27.8% KP
8,323
13.3% share
5,561g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
