Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Summoner's Rift · 2 days ago
18 / 1 / 3
K / D / A
56.8%
Kill participation
891.9
Damage / min
16,051g
625 gold / min
46
19 placed · 1 cleared
218
8.5 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryxiaobaopyke#zz1
Shen · Top
9 / 1 / 6
40.5% KP
22,820
24.1% share
12,061g
218 CS · 8.5/m
Zorby#zzzz
Lee Sin · Jungle
18 / 1 / 3
56.8% KP
22,906
24.2% share
16,051g
218 CS · 8.5/m
Slezy#SIAB
Kog'Maw · Mid
3 / 2 / 8
29.7% KP
23,149
24.4% share
10,209g
213 CS · 8.3/m
Natrium#NatMK
Yasuo · ADC
6 / 8 / 8
37.8% KP
20,398
21.5% share
13,422g
202 CS · 7.9/m
Kallio#KEVIN
Nami · Support
1 / 5 / 17
48.6% KP
5,521
5.8% share
7,372g
20 CS · 0.8/m
Red side
DefeatPsychopath#wow
Malphite · Top
1 / 8 / 3
23.5% KP
18,051
22.9% share
7,329g
166 CS · 6.5/m
WeeDNeeDeD#EUNE
Qiyana · Jungle
1 / 11 / 2
17.6% KP
12,298
15.6% share
9,348g
153 CS · 6/m
Nex#imp
Syndra · Mid
4 / 6 / 3
41.2% KP
16,104
20.4% share
11,400g
240 CS · 9.3/m
NecoVeliki#mui
Vel'Koz · ADC
7 / 5 / 4
64.7% KP
25,542
32.4% share
12,611g
200 CS · 7.8/m
Old Man#dalib
Karma · Support
4 / 7 / 5
52.9% KP
6,893
8.7% share
7,343g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
