Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Defeat
Summoner's Rift · Yesterday
5 / 10 / 6
K / D / A
55%
Kill participation
627
Damage / min
10,426g
404.6 gold / min
25
10 placed · 5 cleared
131
5.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryobese thug#fat
Sion · Top
5 / 2 / 15
48.8% KP
20,300
18.4% share
12,884g
199 CS · 7.7/m
Crossway#EUNE
Lee Sin · Jungle
13 / 3 / 11
58.5% KP
27,878
25.3% share
13,760g
170 CS · 6.6/m
whisper my name#999
Ahri · Mid
10 / 6 / 18
68.3% KP
27,855
25.2% share
12,378g
167 CS · 6.5/m
LP BANK ROBBER#AXB
Yasuo · ADC
6 / 6 / 8
34.1% KP
20,832
18.9% share
12,302g
206 CS · 8/m
Cartof#2222
Karma · Support
7 / 3 / 17
58.5% KP
13,469
12.2% share
9,884g
29 CS · 1.1/m
Red side
DefeatSlezy#SIAB
Nasus · Top
3 / 9 / 2
25% KP
18,777
21.9% share
10,903g
212 CS · 8.2/m
SMECAR1#EUNE1
Gragas · Jungle
6 / 7 / 4
50% KP
20,414
23.8% share
11,788g
162 CS · 6.3/m
Zorby#zzzz
Malphite · Mid
5 / 10 / 6
55% KP
16,155
18.8% share
10,426g
131 CS · 5.1/m
Never enough#HECA1
Draven · ADC
1 / 8 / 8
45% KP
22,354
26.1% share
11,062g
206 CS · 8/m
le diable blanc#wishy
Pyke · Support
5 / 7 / 7
60% KP
8,062
9.4% share
8,064g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
