Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kennen
Victory
Summoner's Rift · 19 hours ago
7 / 10 / 7
K / D / A
51.9%
Kill participation
1,259.1
Damage / min
10,626g
357.6 gold / min
27
12 placed · 1 cleared
161
5.4 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZorby#zzzz
Kennen · Top
7 / 10 / 7
51.9% KP
37,416
30.6% share
10,626g
161 CS · 5.4/m
ziki#ztag
Kha'Zix · Jungle
7 / 8 / 8
55.6% KP
20,235
16.6% share
12,123g
194 CS · 6.5/m
bobby#zzzz
Ahri · Mid
4 / 3 / 5
33.3% KP
23,749
19.4% share
12,954g
325 CS · 10.9/m
Never enough#HECA1
Draven · ADC
7 / 4 / 10
63% KP
28,019
22.9% share
19,403g
301 CS · 10.1/m
Natrium#NatMK
Sona · Support
2 / 12 / 16
66.7% KP
12,843
10.5% share
8,825g
13 CS · 0.4/m
Red side
Defeatminermanmp3#tekit
Gnar · Top
9 / 9 / 11
54.1% KP
32,442
27.8% share
11,882g
175 CS · 5.9/m
Nyxoシ#777
Rek'Sai · Jungle
16 / 4 / 12
75.7% KP
32,219
27.6% share
15,764g
168 CS · 5.7/m
akiveraznemhaver#futom
Morgana · Mid
3 / 4 / 15
48.6% KP
16,669
14.3% share
11,794g
203 CS · 6.8/m
Vörös János#Sigma
Jhin · ADC
9 / 3 / 12
56.8% KP
22,357
19.1% share
14,853g
216 CS · 7.3/m
Száva Vince#BOSS
Bard · Support
0 / 7 / 20
54.1% KP
13,122
11.2% share
7,997g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
