Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Summoner's Rift · 18 hours ago
7 / 10 / 9
K / D / A
30.8%
Kill participation
737.9
Damage / min
13,637g
373.4 gold / min
36
10 placed · 4 cleared
182
5 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
12
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatminermanmp3#tekit
Yasuo · Top
10 / 15 / 16
70.3% KP
57,205
30.5% share
16,943g
232 CS · 6.4/m
akiveraznemhaver#futom
Shaco · Jungle
10 / 4 / 20
81.1% KP
47,571
25.4% share
19,190g
267 CS · 7.3/m
Nyxoシ#777
Azir · Mid
10 / 9 / 11
56.8% KP
47,158
25.1% share
15,499g
265 CS · 7.3/m
Vörös János#Sigma
Varus · ADC
5 / 15 / 5
27% KP
17,975
9.6% share
14,922g
217 CS · 5.9/m
Száva Vince#BOSS
Bard · Support
2 / 10 / 23
67.6% KP
17,603
9.4% share
11,832g
33 CS · 0.9/m
Red side
Victorybobby#zzzz
K'Sante · Top
8 / 7 / 10
34.6% KP
25,082
16% share
13,812g
261 CS · 7.1/m
CosminThunde#EUNE
Jarvan IV · Jungle
8 / 9 / 26
65.4% KP
27,429
17.5% share
18,129g
251 CS · 6.9/m
Zorby#zzzz
Sylas · Mid
7 / 10 / 9
30.8% KP
26,946
17.2% share
13,637g
182 CS · 5/m
Never enough#HECA1
Kai'Sa · ADC
24 / 6 / 14
73.1% KP
59,918
38.2% share
29,388g
419 CS · 11.5/m
Natrium#NatMK
Yuumi · Support
5 / 5 / 36
78.8% KP
17,347
11.1% share
13,781g
11 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
