Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Summoner's Rift · 18 hours ago
8 / 4 / 8
K / D / A
41%
Kill participation
1,156.2
Damage / min
10,440g
428.2 gold / min
18
10 placed · 0 cleared
139
5.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAristotelis#King
Aatrox · Top
5 / 7 / 2
36.8% KP
13,572
22.9% share
9,481g
178 CS · 7.3/m
LastTme#TRUST
Dr. Mundo · Jungle
8 / 6 / 4
63.2% KP
17,239
29.1% share
10,645g
151 CS · 6.2/m
Harogan#Haro
Cassiopeia · Mid
2 / 6 / 3
26.3% KP
10,485
17.7% share
9,310g
193 CS · 7.9/m
iAsasino v2#3445
Miss Fortune · ADC
2 / 10 / 7
47.4% KP
9,738
16.4% share
8,501g
155 CS · 6.4/m
leukh kasetina#KKS
Rell · Support
2 / 10 / 10
63.2% KP
8,201
13.8% share
7,359g
24 CS · 1/m
Red side
VictoryZorby#zzzz
Malphite · Top
8 / 4 / 8
41% KP
28,191
24.8% share
10,440g
139 CS · 5.7/m
CosminThunde#EUNE
Jarvan IV · Jungle
12 / 1 / 11
59% KP
27,964
24.6% share
15,159g
259 CS · 10.6/m
Never enough#HECA1
Yasuo · Mid
7 / 4 / 4
28.2% KP
16,353
14.4% share
12,076g
226 CS · 9.3/m
bobby#zzzz
Ezreal · ADC
7 / 4 / 14
53.8% KP
27,452
24.1% share
14,534g
238 CS · 9.8/m
Natrium#NatMK
Orianna · Support
5 / 6 / 19
61.5% KP
13,811
12.1% share
9,604g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
