Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 148 days ago
10 / 6 / 10
K / D / A
58.8%
Kill participation
816
Damage / min
13,245g
510.7 gold / min
24
10 placed · 5 cleared
170
6.6 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFLY Gakgos#F L Y
Anivia · Top
8 / 4 / 12
58.8% KP
24,708
24.6% share
12,760g
196 CS · 7.6/m
Cole Caufield#MTL
Aatrox · Jungle
5 / 4 / 8
38.2% KP
17,827
17.7% share
11,084g
205 CS · 7.9/m
young#0000
LeBlanc · Mid
10 / 6 / 7
50% KP
24,336
24.2% share
12,145g
200 CS · 7.7/m
Zven#S16XD
Senna · ADC
10 / 6 / 10
58.8% KP
21,162
21% share
13,245g
170 CS · 6.6/m
Breezyyy#NA1
Bard · Support
1 / 6 / 19
58.8% KP
12,524
12.5% share
8,431g
29 CS · 1.1/m
Red side
DefeatDenathor#NA1
Jayce · Top
7 / 9 / 3
38.5% KP
24,306
22.9% share
11,755g
184 CS · 7.1/m
TTV lilredlol1#anna
Hecarim · Jungle
14 / 6 / 5
73.1% KP
37,115
35% share
14,964g
214 CS · 8.3/m
Heal#0428
Sylas · Mid
1 / 10 / 7
30.8% KP
17,571
16.6% share
9,031g
184 CS · 7.1/m
Levitate#1v9
Jhin · ADC
3 / 7 / 10
50% KP
20,741
19.6% share
9,898g
155 CS · 6/m
bountyxd#777
Zilean · Support
1 / 2 / 20
80.8% KP
6,327
6% share
7,910g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
