Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 145 days ago
6 / 7 / 3
K / D / A
47.4%
Kill participation
1,095.6
Damage / min
13,194g
473.5 gold / min
24
13 placed · 3 cleared
264
9.5 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAintTrynaFF#NA2
Ornn · Top
2 / 3 / 10
28.6% KP
14,419
12% share
11,734g
241 CS · 8.6/m
12 27 2004#NA1
Ambessa · Jungle
13 / 3 / 13
61.9% KP
40,761
33.9% share
16,207g
207 CS · 7.4/m
Doc Martens#0328
Ryze · Mid
11 / 3 / 10
50% KP
30,280
25.2% share
14,832g
228 CS · 8.2/m
Von Lazer#NA1
Jhin · ADC
5 / 6 / 9
33.3% KP
16,604
13.8% share
12,277g
183 CS · 6.6/m
Joshua L of Ohio#Ohio
Pyke · Support
11 / 4 / 16
64.3% KP
18,307
15.2% share
11,617g
25 CS · 0.9/m
Red side
DefeatCLAP CLAP CITY#TTV
Gwen · Top
4 / 7 / 2
31.6% KP
27,394
27.2% share
13,270g
251 CS · 9/m
BeyondNetero#NA1
Lee Sin · Jungle
7 / 9 / 4
57.9% KP
14,162
14% share
10,403g
146 CS · 5.2/m
Limerencé#1214
Brand · Mid
2 / 8 / 3
26.3% KP
21,553
21.4% share
9,362g
209 CS · 7.5/m
Zven#S16XD
Caitlyn · ADC
6 / 7 / 3
47.4% KP
30,531
30.3% share
13,194g
264 CS · 9.5/m
unfeeling heart#ˇˉˇ
Janna · Support
0 / 11 / 10
52.6% KP
7,246
7.2% share
7,690g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
