Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 145 days ago
12 / 5 / 6
K / D / A
52.9%
Kill participation
905.8
Damage / min
18,895g
533.8 gold / min
42
15 placed · 4 cleared
348
9.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat峡谷静香 在线揍人#是胖虎捏
Aurora · Top
0 / 6 / 6
27.3% KP
26,049
21.9% share
11,207g
282 CS · 8/m
slashr#NA1
Graves · Jungle
15 / 7 / 4
86.4% KP
45,153
38% share
19,887g
279 CS · 7.9/m
Isolated Fear#7777
Malzahar · Mid
1 / 8 / 4
22.7% KP
16,773
14.1% share
12,940g
320 CS · 9/m
Midorima#537
Zyra · ADC
6 / 4 / 7
59.1% KP
26,236
22.1% share
16,430g
329 CS · 9.3/m
I Am Presence#710
Thresh · Support
0 / 9 / 12
54.5% KP
4,719
4% share
8,436g
34 CS · 1/m
Red side
Victorychrisnam#NA1
Garen · Top
5 / 1 / 2
20.6% KP
19,339
16.1% share
16,363g
320 CS · 9/m
JG VN1#1702
Zed · Jungle
12 / 5 / 7
55.9% KP
32,858
27.3% share
19,097g
276 CS · 7.8/m
Zven#S16XD
Mel · Mid
12 / 5 / 6
52.9% KP
32,065
26.6% share
18,895g
348 CS · 9.8/m
Honey J#NA1
Smolder · ADC
3 / 6 / 8
32.4% KP
24,233
20.1% share
16,771g
308 CS · 8.7/m
The Chaka#NA1
Blitzcrank · Support
2 / 5 / 16
52.9% KP
11,946
9.9% share
10,751g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
