Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 144 days ago
12 / 11 / 17
K / D / A
59.2%
Kill participation
1,511.5
Damage / min
19,735g
535.3 gold / min
25
12 placed · 9 cleared
305
8.3 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAcereal#1234
Yone · Top
4 / 9 / 13
38.6% KP
37,485
23.1% share
15,541g
283 CS · 7.7/m
Sneewo#NA1
Lee Sin · Jungle
12 / 10 / 8
45.5% KP
28,992
17.9% share
18,509g
275 CS · 7.5/m
qwer3#CN1
Sylas · Mid
12 / 6 / 10
50% KP
36,811
22.7% share
14,769g
192 CS · 5.2/m
Infernodan#Dan
Smolder · ADC
12 / 12 / 10
50% KP
36,655
22.6% share
19,048g
256 CS · 6.9/m
Zeuce#NA1
Maokai · Support
4 / 12 / 20
54.5% KP
22,410
13.8% share
11,113g
18 CS · 0.5/m
Red side
Victorywhite space#kimmy
Tryndamere · Top
9 / 9 / 7
32.7% KP
39,430
20.4% share
16,826g
297 CS · 8.1/m
alchemist#still
Viego · Jungle
12 / 11 / 7
38.8% KP
29,068
15.1% share
17,645g
275 CS · 7.5/m
Limerencé#1214
Syndra · Mid
13 / 7 / 13
53.1% KP
43,881
22.7% share
19,164g
270 CS · 7.3/m
Zven#S16XD
Ezreal · ADC
12 / 11 / 17
59.2% KP
55,725
28.9% share
19,735g
305 CS · 8.3/m
Breezyyy#NA1
Bard · Support
3 / 6 / 34
75.5% KP
24,964
12.9% share
13,157g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
