Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Defeat
Ranked Solo/Duo · 144 days ago
10 / 4 / 7
K / D / A
60.7%
Kill participation
1,278.6
Damage / min
18,588g
533.4 gold / min
33
15 placed · 10 cleared
346
9.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynotgoodenough#1048
Rumble · Top
8 / 5 / 11
59.4% KP
39,406
28.4% share
13,800g
212 CS · 6.1/m
gosucx#hiiii
Rengar · Jungle
7 / 6 / 12
59.4% KP
31,200
22.5% share
17,954g
318 CS · 9.1/m
qwer3#CN1
Cassiopeia · Mid
7 / 5 / 10
53.1% KP
26,877
19.4% share
15,044g
273 CS · 7.8/m
T0mio#NA1
Jhin · ADC
9 / 4 / 10
59.4% KP
37,314
26.9% share
17,127g
296 CS · 8.5/m
july#seal
Zilean · Support
1 / 8 / 21
68.8% KP
3,814
2.8% share
10,190g
29 CS · 0.8/m
Red side
DefeatTreyDog#NA1
K'Sante · Top
1 / 9 / 5
21.4% KP
12,466
10.3% share
10,035g
205 CS · 5.9/m
JG VN1#1702
Lee Sin · Jungle
7 / 8 / 10
60.7% KP
23,463
19.3% share
14,805g
219 CS · 6.3/m
NoonNoon5#NA1
Viktor · Mid
8 / 4 / 3
39.3% KP
30,726
25.3% share
14,500g
246 CS · 7.1/m
Zven#S16XD
Corki · ADC
10 / 4 / 7
60.7% KP
44,559
36.7% share
18,588g
346 CS · 9.9/m
From Iron#1123
Shen · Support
2 / 7 / 15
60.7% KP
10,249
8.4% share
9,955g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
