Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 141 days ago
13 / 3 / 8
K / D / A
56.8%
Kill participation
1,463.9
Damage / min
15,575g
535.5 gold / min
23
10 placed · 7 cleared
229
7.9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZoobo#3323
Gwen · Top
11 / 6 / 7
48.6% KP
38,467
27.6% share
14,532g
227 CS · 7.8/m
Hecarimtochall#Hec
Ivern · Jungle
2 / 3 / 24
70.3% KP
13,357
9.6% share
12,780g
176 CS · 6.1/m
chudmaxing#chud1
Zed · Mid
11 / 3 / 6
45.9% KP
32,500
23.3% share
14,793g
268 CS · 9.2/m
Zven#S16XD
Jhin · ADC
13 / 3 / 8
56.8% KP
42,574
30.6% share
15,575g
229 CS · 7.9/m
bountyxd#777
Braum · Support
0 / 4 / 21
56.8% KP
12,446
8.9% share
8,735g
29 CS · 1/m
Red side
DefeatPr0C00kieL0v3r#NA39
Jax · Top
3 / 11 / 7
52.6% KP
23,090
25.3% share
9,828g
171 CS · 5.9/m
Jesse Pinkman#LYON
Lee Sin · Jungle
6 / 8 / 4
52.6% KP
20,251
22.2% share
12,922g
206 CS · 7.1/m
Gomi#0708
Sylas · Mid
5 / 7 / 5
52.6% KP
17,411
19.1% share
10,542g
180 CS · 6.2/m
Trigger Slinger#KELB
Lucian · ADC
5 / 6 / 5
52.6% KP
22,228
24.4% share
12,324g
220 CS · 7.6/m
Drugs arent Cool#monky
Leona · Support
0 / 5 / 11
57.9% KP
8,241
9% share
7,807g
38 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
