Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 141 days ago
13 / 2 / 20
K / D / A
82.5%
Kill participation
1,504.4
Damage / min
19,691g
607.4 gold / min
28
12 placed · 6 cleared
282
8.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBerik#haru
Sion · Top
2 / 5 / 14
59.3% KP
37,522
26.9% share
10,710g
217 CS · 6.7/m
Yuu13#137
Vi · Jungle
9 / 6 / 9
66.7% KP
16,820
12% share
13,985g
200 CS · 6.2/m
Letter 26#Elite
Zed · Mid
12 / 11 / 5
63% KP
42,716
30.6% share
17,865g
211 CS · 6.5/m
Mooze#NA1
Brand · ADC
2 / 10 / 11
48.1% KP
30,775
22% share
10,964g
189 CS · 5.8/m
Stevenator#546
Rell · Support
2 / 8 / 19
77.8% KP
11,775
8.4% share
9,053g
47 CS · 1.4/m
Red side
Victorywhite space#kimmy
Ambessa · Top
2 / 9 / 10
30% KP
41,267
23.4% share
12,264g
224 CS · 6.9/m
rovex#AX3
Lee Sin · Jungle
9 / 5 / 18
67.5% KP
25,409
14.4% share
15,029g
224 CS · 6.9/m
Afflictive#藍月なくる
Lux · Mid
12 / 4 / 16
70% KP
47,735
27% share
18,528g
269 CS · 8.3/m
Zven#S16XD
Senna · ADC
13 / 2 / 20
82.5% KP
48,767
27.6% share
19,691g
282 CS · 8.7/m
SkyTec#NA1
Tahm Kench · Support
4 / 7 / 25
72.5% KP
13,466
7.6% share
10,684g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
