Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 141 days ago
8 / 3 / 12
K / D / A
58.8%
Kill participation
680.6
Damage / min
18,550g
598.4 gold / min
29
14 placed · 2 cleared
261
8.4 CS / min
Objective control
0
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCOME BACK HOME#2NE1
Kennen · Top
7 / 5 / 3
43.5% KP
31,547
30.1% share
13,425g
246 CS · 7.9/m
TTV lilredlol1#anna
Hecarim · Jungle
3 / 5 / 5
34.8% KP
13,814
13.2% share
13,518g
283 CS · 9.1/m
2wfrevdxsc#NA1
Kalista · Mid
9 / 9 / 2
47.8% KP
30,753
29.4% share
15,147g
219 CS · 7.1/m
NEXTLATAM ADKING#Ray
Mel · ADC
2 / 7 / 2
17.4% KP
14,689
14% share
11,300g
224 CS · 7.2/m
fliptik#skbdi
Camille · Support
2 / 8 / 7
39.1% KP
13,833
13.2% share
9,138g
36 CS · 1.2/m
Red side
VictoryDenathor#NA1
Renekton · Top
3 / 5 / 7
29.4% KP
14,535
14.2% share
13,164g
257 CS · 8.3/m
Cole Caufield#MTL
Nidalee · Jungle
10 / 3 / 12
64.7% KP
30,932
30.1% share
15,769g
256 CS · 8.3/m
Maple#Mid
Qiyana · Mid
10 / 9 / 2
35.3% KP
22,021
21.5% share
13,861g
242 CS · 7.8/m
Zven#S16XD
Senna · ADC
8 / 3 / 12
58.8% KP
21,100
20.6% share
18,550g
261 CS · 8.4/m
RexRequired#NA1
Nautilus · Support
3 / 3 / 17
58.8% KP
14,042
13.7% share
9,725g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
