Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 140 days ago
2 / 10 / 13
K / D / A
48.4%
Kill participation
741.6
Damage / min
14,506g
470.5 gold / min
22
11 placed · 1 cleared
248
8 CS / min
Objective control
1
Dragons
2
Baron
12
Towers
4
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThanatoes#kr2
Jayce · Top
6 / 5 / 8
45.2% KP
32,394
28.2% share
14,806g
285 CS · 9.2/m
BirdsInTheTrap#Rodeo
Nunu & Willump · Jungle
4 / 4 / 19
74.2% KP
10,209
8.9% share
13,336g
169 CS · 5.5/m
Wistfully#663
Urgot · Mid
16 / 6 / 6
71% KP
36,293
31.6% share
18,578g
211 CS · 6.8/m
Zven#S16XD
Sivir · ADC
2 / 10 / 13
48.4% KP
22,867
19.9% share
14,506g
248 CS · 8/m
Zenden#zzz
Alistar · Support
3 / 7 / 16
61.3% KP
13,253
11.5% share
10,309g
45 CS · 1.5/m
Red side
DefeatI am Súnlight#NA1
Yorick · Top
5 / 5 / 3
25% KP
18,332
14.9% share
12,884g
235 CS · 7.6/m
Bad Apple#2nd
Hecarim · Jungle
6 / 7 / 8
43.8% KP
24,264
19.8% share
14,798g
282 CS · 9.1/m
Afflictive#藍月なくる
Akshan · Mid
10 / 9 / 5
46.9% KP
33,556
27.3% share
13,294g
212 CS · 6.9/m
Ivans0404#LUXS2
Lux · ADC
6 / 4 / 11
53.1% KP
26,201
21.4% share
13,829g
251 CS · 8.1/m
Isles#000
Zoe · Support
5 / 6 / 13
56.3% KP
20,351
16.6% share
9,631g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
