Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 139 days ago
10 / 11 / 6
K / D / A
55.2%
Kill participation
1,381.5
Damage / min
19,550g
532.5 gold / min
32
11 placed · 4 cleared
338
9.2 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCOME BACK HOME#2NE1
Xin Zhao · Top
8 / 8 / 8
55.2% KP
31,695
20.9% share
17,215g
292 CS · 8/m
RicePicker69#RICE
Kayn · Jungle
4 / 7 / 9
44.8% KP
17,564
11.6% share
12,077g
174 CS · 4.7/m
Kzykendy#NA1
Azir · Mid
2 / 17 / 8
34.5% KP
32,693
21.5% share
12,562g
242 CS · 6.6/m
Zven#S16XD
Sivir · ADC
10 / 11 / 6
55.2% KP
50,723
33.4% share
19,550g
338 CS · 9.2/m
Soulo#000
Bard · Support
5 / 14 / 14
65.5% KP
19,212
12.6% share
12,361g
31 CS · 0.8/m
Red side
VictoryMental Clarity#Shen
Shen · Top
6 / 3 / 13
33.3% KP
31,411
15.4% share
15,840g
272 CS · 7.4/m
Maxander#NA1
Viego · Jungle
22 / 5 / 7
50.9% KP
51,562
25.2% share
22,519g
300 CS · 8.2/m
derealii#0309
Annie · Mid
9 / 6 / 21
52.6% KP
42,813
20.9% share
15,180g
240 CS · 6.5/m
TWITCH ELOSANTA#1111
Karthus · ADC
19 / 12 / 12
54.4% KP
62,145
30.4% share
21,130g
294 CS · 8/m
KOYASH#MyG
Maokai · Support
1 / 3 / 34
61.4% KP
16,624
8.1% share
11,383g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
