Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 137 days ago
4 / 1 / 7
K / D / A
52.4%
Kill participation
620.9
Damage / min
14,131g
515.4 gold / min
15
9 placed · 1 cleared
284
10.4 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnonamerandomdog#NA1
Jayce · Top
10 / 7 / 2
63.2% KP
31,028
31.7% share
12,824g
214 CS · 7.8/m
Conceit#6720
Shyvana · Jungle
3 / 6 / 6
47.4% KP
16,340
16.7% share
10,801g
204 CS · 7.4/m
Lionheart Cermia#epic7
Twisted Fate · Mid
5 / 3 / 5
52.6% KP
22,613
23.1% share
13,730g
211 CS · 7.7/m
Hub1012345#NA1
Caitlyn · ADC
1 / 3 / 5
31.6% KP
15,244
15.6% share
11,973g
278 CS · 10.1/m
From Iron#1123
Bard · Support
0 / 2 / 11
57.9% KP
12,623
12.9% share
7,045g
31 CS · 1.1/m
Red side
Victoryborn to#feel
Jax · Top
2 / 9 / 3
23.8% KP
19,048
20.2% share
10,815g
203 CS · 7.4/m
Veiga#PCC
Ambessa · Jungle
8 / 1 / 6
66.7% KP
17,354
18.4% share
14,179g
234 CS · 8.5/m
WiiWaterMelon#NA1
Vladimir · Mid
7 / 3 / 6
61.9% KP
31,869
33.8% share
13,698g
246 CS · 9/m
Zven#S16XD
Jhin · ADC
4 / 1 / 7
52.4% KP
17,022
18.1% share
14,131g
284 CS · 10.4/m
Khaslana#sera
Sona · Support
0 / 5 / 13
61.9% KP
8,860
9.4% share
8,196g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
