Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Victory
Ranked Solo/Duo · 137 days ago
14 / 5 / 12
K / D / A
61.9%
Kill participation
915.5
Damage / min
17,427g
542.9 gold / min
37
5 placed · 7 cleared
251
7.8 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatQuickslice#1554
Aatrox · Top
0 / 9 / 4
17.4% KP
18,744
10.8% share
7,973g
142 CS · 4.4/m
Skyy#NA11
Jayce · Jungle
5 / 9 / 10
65.2% KP
33,034
19.1% share
16,429g
264 CS · 8.2/m
mrbleetoe#ryann
Vladimir · Mid
5 / 10 / 8
56.5% KP
39,856
23% share
12,970g
255 CS · 7.9/m
TTV KaizenIRL#TWTV
Karthus · ADC
7 / 9 / 9
69.6% KP
43,812
25.3% share
14,880g
248 CS · 7.7/m
trevor#爱jen
Senna · Support
6 / 5 / 11
73.9% KP
37,923
21.9% share
14,054g
55 CS · 1.7/m
Red side
VictoryMU Keii#MUWIN
Jax · Top
9 / 4 / 16
59.5% KP
47,123
32.2% share
15,973g
258 CS · 8/m
Zven#S16XD
Nocturne · Jungle
14 / 5 / 12
61.9% KP
29,386
20.1% share
17,427g
251 CS · 7.8/m
Lionheart Cermia#epic7
Galio · Mid
10 / 2 / 14
57.1% KP
49,713
34% share
15,910g
255 CS · 7.9/m
UdyrIsABotLaner#Inter
Udyr · ADC
5 / 8 / 4
21.4% KP
12,462
8.5% share
11,739g
183 CS · 5.7/m
Vicar Amelia#Meow
Soraka · Support
4 / 4 / 17
50% KP
7,444
5.1% share
9,755g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
