Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 136 days ago
5 / 2 / 3
K / D / A
53.3%
Kill participation
775.9
Damage / min
9,914g
494.1 gold / min
21
11 placed · 0 cleared
204
10.2 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryT0mio#NA1
Vayne · Top
4 / 2 / 7
37.9% KP
10,354
17% share
9,674g
160 CS · 8/m
翻斗花园第一野区突破手牛爷爷#喊我一声爷
Fiddlesticks · Jungle
9 / 3 / 8
58.6% KP
10,279
16.9% share
10,150g
161 CS · 8/m
jbest1080#NA1
Lux · Mid
3 / 5 / 4
24.1% KP
9,719
16% share
7,386g
133 CS · 6.6/m
LYON Berserker#ddd
Lucian · ADC
12 / 3 / 6
62.1% KP
23,544
38.7% share
13,544g
206 CS · 10.3/m
SPOOK#OOOO
Alistar · Support
1 / 2 / 16
58.6% KP
6,882
11.3% share
6,509g
24 CS · 1.2/m
Red side
DefeatSuisside#gothッ
Malphite · Top
1 / 8 / 4
33.3% KP
13,703
23.9% share
6,544g
128 CS · 6.4/m
RicePicker69#RICE
Kayn · Jungle
3 / 6 / 4
46.7% KP
11,129
19.4% share
8,967g
126 CS · 6.3/m
Zven#S16XD
Mel · Mid
5 / 2 / 3
53.3% KP
15,570
27.1% share
9,914g
204 CS · 10.2/m
Season of Leaves#Fall
Seraphine · ADC
5 / 6 / 2
46.7% KP
11,102
19.3% share
8,454g
153 CS · 7.6/m
kbt#ily
Nautilus · Support
1 / 7 / 10
73.3% KP
5,926
10.3% share
6,056g
17 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
