Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 132 days ago
6 / 15 / 14
K / D / A
47.6%
Kill participation
916.3
Damage / min
19,409g
523.9 gold / min
30
10 placed · 5 cleared
315
8.5 CS / min
Objective control
3
Dragons
2
Baron
7
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPeaked#993
Gragas · Top
12 / 9 / 11
39.7% KP
41,734
20% share
15,455g
240 CS · 6.5/m
to the most dear#0918
Talon · Jungle
15 / 6 / 21
62.1% KP
50,008
23.9% share
19,314g
309 CS · 8.3/m
flare#0618
Zed · Mid
11 / 12 / 11
37.9% KP
40,658
19.5% share
17,170g
225 CS · 6.1/m
TTV Zigmoww#ugba
Hwei · ADC
12 / 8 / 30
72.4% KP
45,623
21.8% share
17,230g
214 CS · 5.8/m
Season of Leaves#Fall
Zoe · Support
8 / 7 / 30
65.5% KP
30,863
14.8% share
14,164g
98 CS · 2.6/m
Red side
DefeatSOLOKILLEDKING#ZAKO
Akali · Top
20 / 5 / 4
57.1% KP
45,485
31% share
19,877g
238 CS · 6.4/m
Aeon#NA3
Pantheon · Jungle
6 / 10 / 17
54.8% KP
29,253
19.9% share
14,247g
205 CS · 5.5/m
little boss#rrr
Sylas · Mid
9 / 11 / 10
45.2% KP
31,989
21.8% share
17,247g
259 CS · 7/m
Zven#S16XD
Sivir · ADC
6 / 15 / 14
47.6% KP
33,949
23.1% share
19,409g
315 CS · 8.5/m
Shokran#3672
Braum · Support
1 / 17 / 16
40.5% KP
6,049
4.1% share
9,867g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
