Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 127 days ago
8 / 6 / 7
K / D / A
46.9%
Kill participation
907
Damage / min
17,221g
496.3 gold / min
39
15 placed · 4 cleared
311
9 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMM PTN#PTNGP
Gangplank · Top
2 / 8 / 5
26.9% KP
32,919
20.9% share
13,274g
269 CS · 7.8/m
twtv lolcomplain#006
Jarvan IV · Jungle
4 / 8 / 10
53.8% KP
29,303
18.6% share
15,504g
297 CS · 8.6/m
Gladiore#NA1
Fizz · Mid
10 / 8 / 7
65.4% KP
36,946
23.4% share
13,585g
184 CS · 5.3/m
JBL speakers#1234
Jhin · ADC
7 / 4 / 13
76.9% KP
34,057
21.6% share
17,964g
306 CS · 8.8/m
calm bow#123
Lux · Support
3 / 4 / 16
73.1% KP
24,606
15.6% share
10,454g
52 CS · 1.5/m
Red side
VictoryMatofado Tetome#NA1
Yasuo · Top
10 / 8 / 9
59.4% KP
26,869
23.8% share
17,120g
300 CS · 8.6/m
ffja#NA1
Zac · Jungle
8 / 5 / 11
59.4% KP
20,247
17.9% share
15,466g
195 CS · 5.6/m
黑死牟 Kokushibo#DEMON
Nasus · Mid
6 / 4 / 6
37.5% KP
26,420
23.4% share
15,621g
289 CS · 8.3/m
Zven#S16XD
Mel · ADC
8 / 6 / 7
46.9% KP
31,474
27.8% share
17,221g
311 CS · 9/m
Hazel#frost
Nami · Support
0 / 3 / 21
65.6% KP
8,087
7.2% share
9,699g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
