Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Defeat
Ranked Solo/Duo · 126 days ago
4 / 14 / 7
K / D / A
44%
Kill participation
639.9
Damage / min
14,367g
414.8 gold / min
26
10 placed · 2 cleared
258
7.4 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryChúpéGùa#204
Mordekaiser · Top
4 / 10 / 6
23.3% KP
17,966
13% share
11,419g
174 CS · 5/m
Weaver#DFate
Wukong · Jungle
16 / 2 / 9
58.1% KP
31,083
22.4% share
19,625g
278 CS · 8/m
FoundHacKK#0407
Viktor · Mid
10 / 3 / 7
39.5% KP
39,143
28.3% share
16,243g
302 CS · 8.7/m
GorillaBomb#Retro
Lucian · ADC
10 / 6 / 8
41.9% KP
33,440
24.1% share
17,526g
286 CS · 8.3/m
calm bow#123
Lux · Support
3 / 4 / 24
62.8% KP
16,925
12.2% share
12,137g
49 CS · 1.4/m
Red side
DefeatAngels Demon#NA1
Draven · Top
6 / 7 / 4
40% KP
26,409
23.9% share
13,962g
288 CS · 8.3/m
Joven#JOV
Jarvan IV · Jungle
2 / 8 / 11
52% KP
12,445
11.3% share
13,060g
248 CS · 7.2/m
Doggie Style#Feral
Naafiri · Mid
11 / 5 / 2
52% KP
34,315
31.1% share
15,786g
276 CS · 8/m
Zven#S16XD
Irelia · ADC
4 / 14 / 7
44% KP
22,163
20.1% share
14,367g
258 CS · 7.4/m
Yuriyumilol#NA1
Sejuani · Support
2 / 9 / 10
48% KP
15,169
13.7% share
9,365g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
