Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 126 days ago
10 / 11 / 2
K / D / A
34.3%
Kill participation
803.6
Damage / min
14,135g
441.5 gold / min
29
12 placed · 1 cleared
250
7.8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydog woof#meow
Riven · Top
9 / 9 / 10
40.4% KP
27,589
20% share
15,246g
227 CS · 7.1/m
hollow#espda
Ekko · Jungle
16 / 8 / 10
55.3% KP
29,238
21.2% share
15,878g
180 CS · 5.6/m
qad#NA1
Xerath · Mid
6 / 4 / 11
36.2% KP
27,947
20.3% share
14,506g
295 CS · 9.2/m
Tab#Neo
Jinx · ADC
14 / 9 / 16
63.8% KP
42,857
31.1% share
19,718g
244 CS · 7.6/m
Swordblue#1345
Thresh · Support
2 / 5 / 24
55.3% KP
10,075
7.3% share
10,368g
33 CS · 1/m
Red side
DefeatToojuicebox#NA1
Illaoi · Top
6 / 6 / 4
28.6% KP
28,650
25% share
14,451g
270 CS · 8.4/m
intra#yawn
Talon · Jungle
7 / 8 / 6
37.1% KP
17,608
15.3% share
14,129g
216 CS · 6.7/m
Zven#S16XD
Mel · Mid
10 / 11 / 2
34.3% KP
25,730
22.4% share
14,135g
250 CS · 7.8/m
Steven#NA00
Kai'Sa · ADC
10 / 9 / 10
57.1% KP
32,936
28.7% share
16,824g
251 CS · 7.8/m
LoveFei#1221
Blitzcrank · Support
2 / 13 / 14
45.7% KP
9,791
8.5% share
8,788g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
