Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 126 days ago
2 / 6 / 17
K / D / A
59.4%
Kill participation
866.9
Damage / min
13,787g
421.2 gold / min
26
9 placed · 3 cleared
243
7.4 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThe Bomb Devil#NA1
Maokai · Top
8 / 2 / 14
68.8% KP
33,130
22.3% share
15,957g
253 CS · 7.7/m
ScrubNoob#Red
Rengar · Jungle
14 / 6 / 5
59.4% KP
34,348
23.1% share
16,728g
258 CS · 7.9/m
Victør#Lugia
Rumble · Mid
6 / 9 / 10
50% KP
38,957
26.2% share
13,309g
230 CS · 7/m
Zven#S16XD
Senna · ADC
2 / 6 / 17
59.4% KP
28,378
19.1% share
13,787g
243 CS · 7.4/m
Mute All#5437
Sona · Support
2 / 8 / 20
68.8% KP
13,617
9.2% share
10,006g
35 CS · 1.1/m
Red side
DefeatSmoke Criminal#NA2
Akali · Top
5 / 9 / 3
25.8% KP
23,640
15.2% share
11,232g
216 CS · 6.6/m
play max damage#1017
Lee Sin · Jungle
5 / 5 / 14
61.3% KP
13,511
8.7% share
13,443g
245 CS · 7.5/m
Aomine Daiki#NA10
Yone · Mid
12 / 6 / 7
61.3% KP
59,460
38.3% share
14,834g
245 CS · 7.5/m
Hypha#ADC
Ezreal · ADC
5 / 8 / 7
38.7% KP
42,425
27.3% share
13,326g
227 CS · 6.9/m
Happy#lul
Karma · Support
4 / 4 / 18
71% KP
16,414
10.6% share
10,074g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
