Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Victory
Ranked Solo/Duo · 125 days ago
8 / 9 / 14
K / D / A
48.9%
Kill participation
1,026.2
Damage / min
14,345g
547.5 gold / min
33
12 placed · 7 cleared
222
8.5 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBlue Silver#NA1
Sylas · Top
17 / 5 / 5
48.9% KP
31,870
28.7% share
14,753g
189 CS · 7.2/m
The Lion King#K405
Talon · Jungle
9 / 7 / 12
46.7% KP
19,514
17.6% share
13,840g
234 CS · 8.9/m
TTV LONKSHA#vex
Vex · Mid
9 / 4 / 14
51.1% KP
27,228
24.5% share
12,254g
178 CS · 6.8/m
Zven#S16XD
Sivir · ADC
8 / 9 / 14
48.9% KP
26,886
24.2% share
14,345g
222 CS · 8.5/m
HunterKillua#NA1
Zilean · Support
2 / 11 / 29
68.9% KP
5,474
4.9% share
8,805g
20 CS · 0.8/m
Red side
DefeatChúpéGùa#204
Malphite · Top
3 / 7 / 4
19.4% KP
17,698
17.4% share
10,367g
164 CS · 6.3/m
Weaver#DFate
Kindred · Jungle
16 / 7 / 4
55.6% KP
26,837
26.3% share
16,787g
189 CS · 7.2/m
Ulvesang#8811
Diana · Mid
4 / 10 / 8
33.3% KP
16,080
15.8% share
8,615g
132 CS · 5/m
seamless#alone
Lux · ADC
12 / 9 / 13
69.4% KP
33,457
32.8% share
13,114g
191 CS · 7.3/m
Rainfraqer#NA1
Blitzcrank · Support
1 / 12 / 17
50% KP
7,920
7.8% share
7,947g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
