Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 124 days ago
1 / 5 / 18
K / D / A
61.3%
Kill participation
385.5
Damage / min
8,179g
284.7 gold / min
104
43 placed · 13 cleared
42
1.5 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBiliBiliBD#Alpha
Singed · Top
1 / 12 / 4
26.3% KP
25,694
26.4% share
9,314g
218 CS · 7.6/m
GJONES#FIGHT
Nocturne · Jungle
5 / 6 / 8
68.4% KP
14,245
14.7% share
10,476g
169 CS · 5.9/m
young#0000
Irelia · Mid
6 / 5 / 3
47.4% KP
23,404
24.1% share
13,377g
295 CS · 10.3/m
Chaewon#abgg
Ezreal · ADC
7 / 3 / 4
57.9% KP
22,984
23.6% share
12,759g
245 CS · 8.5/m
Yixixixihahahaha#8888
Bard · Support
0 / 6 / 12
63.2% KP
10,877
11.2% share
7,605g
21 CS · 0.7/m
Red side
VictoryRazahl#KING
Zaahen · Top
7 / 2 / 12
61.3% KP
25,251
22.3% share
12,427g
218 CS · 7.6/m
Peng Yiliang#NA1
Kindred · Jungle
17 / 4 / 5
71% KP
41,016
36.3% share
16,494g
238 CS · 8.3/m
Lionheart Cermia#epic7
Galio · Mid
2 / 4 / 10
38.7% KP
18,688
16.5% share
10,453g
212 CS · 7.4/m
Chicken LittIe#NA1
Jhin · ADC
4 / 4 / 15
61.3% KP
17,107
15.1% share
13,917g
265 CS · 9.2/m
Zven#S16XD
Nautilus · Support
1 / 5 / 18
61.3% KP
11,076
9.8% share
8,179g
42 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
