Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ziggs
Defeat
Ranked Solo/Duo · 123 days ago
4 / 11 / 4
K / D / A
38.1%
Kill participation
1,002.7
Damage / min
11,182g
380.8 gold / min
23
8 placed · 3 cleared
218
7.4 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAvers#NA1
Sion · Top
3 / 4 / 5
22.9% KP
12,172
11% share
11,535g
218 CS · 7.4/m
Poetic Disaster#Hope
Olaf · Jungle
10 / 2 / 11
60% KP
25,078
22.7% share
15,515g
208 CS · 7.1/m
Afflictive#藍月なくる
Hwei · Mid
11 / 7 / 12
65.7% KP
35,528
32.2% share
14,073g
225 CS · 7.7/m
SUBSISSYBETAMALE#NA1
Draven · ADC
11 / 3 / 6
48.6% KP
27,843
25.2% share
18,025g
250 CS · 8.5/m
zscore#2200
Thresh · Support
0 / 6 / 23
65.7% KP
9,763
8.8% share
8,739g
23 CS · 0.8/m
Red side
DefeatYung Goose#NA1
Twisted Fate · Top
3 / 5 / 3
28.6% KP
12,380
12.8% share
11,707g
190 CS · 6.5/m
Exuan#xyi
Ekko · Jungle
6 / 3 / 5
52.4% KP
18,575
19.2% share
13,675g
236 CS · 8/m
Aomine Daiki#NA10
Yone · Mid
4 / 7 / 7
52.4% KP
22,446
23.2% share
11,296g
233 CS · 7.9/m
Zven#S16XD
Ziggs · ADC
4 / 11 / 4
38.1% KP
29,447
30.5% share
11,182g
218 CS · 7.4/m
bountyxd#777
Camille · Support
4 / 9 / 6
47.6% KP
13,764
14.2% share
9,339g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
