Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 123 days ago
16 / 3 / 7
K / D / A
67.6%
Kill participation
1,315.5
Damage / min
15,802g
506.7 gold / min
32
13 placed · 2 cleared
241
7.7 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMaginoong Bastos#saru
Renekton · Top
3 / 4 / 8
32.4% KP
18,551
16.7% share
11,552g
206 CS · 6.6/m
Segius#NA1
Zac · Jungle
9 / 5 / 12
61.8% KP
17,965
16.2% share
13,751g
189 CS · 6.1/m
Zven#S16XD
Mel · Mid
16 / 3 / 7
67.6% KP
41,022
37% share
15,802g
241 CS · 7.7/m
StylishSbSlayer#NA1
Senna · ADC
4 / 5 / 12
47.1% KP
20,157
18.2% share
13,003g
184 CS · 5.9/m
Lowkey Eric#Stars
Seraphine · Support
2 / 2 / 22
70.6% KP
13,154
11.9% share
9,467g
31 CS · 1/m
Red side
Defeatttv sendrope#sendr
Gangplank · Top
11 / 5 / 1
63.2% KP
41,479
35.3% share
16,382g
293 CS · 9.4/m
trevor#爱jen
Lee Sin · Jungle
5 / 5 / 6
57.9% KP
19,081
16.2% share
13,755g
236 CS · 7.6/m
HHH8N#H8N
Taliyah · Mid
0 / 13 / 5
26.3% KP
30,444
25.9% share
10,306g
233 CS · 7.5/m
Du Maurier#25pck
Yasuo · ADC
3 / 8 / 4
36.8% KP
14,731
12.5% share
10,927g
189 CS · 6.1/m
Bazz#99999
Alistar · Support
0 / 3 / 16
84.2% KP
11,913
10.1% share
8,478g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
