Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sivir
Defeat
Ranked Solo/Duo · 123 days ago
1 / 7 / 6
K / D / A
46.7%
Kill participation
490.6
Damage / min
10,174g
478 gold / min
16
8 placed · 1 cleared
183
8.6 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHorder#Chris
Yone · Top
2 / 5 / 3
17.2% KP
12,029
16.4% share
9,083g
174 CS · 8.2/m
Maxander#NA1
Bel'Veth · Jungle
15 / 0 / 5
69% KP
21,784
29.7% share
14,793g
197 CS · 9.3/m
Honey Lemon Soda#Lux
Lux · Mid
2 / 2 / 14
55.2% KP
15,155
20.7% share
10,560g
164 CS · 7.7/m
koovin#òwó
Kog'Maw · ADC
6 / 4 / 7
44.8% KP
17,312
23.6% share
10,537g
159 CS · 7.5/m
im risk#NA1
Alistar · Support
4 / 4 / 14
62.1% KP
6,991
9.5% share
7,811g
16 CS · 0.8/m
Red side
Defeatlamppostlegend#9057
Jax · Top
3 / 5 / 2
33.3% KP
10,388
21.2% share
7,624g
166 CS · 7.8/m
FLAGGED#8439
Kha'Zix · Jungle
5 / 5 / 1
40% KP
8,887
18.1% share
9,464g
155 CS · 7.3/m
ttv sendrope#sendr
Gangplank · Mid
1 / 6 / 1
13.3% KP
8,844
18% share
8,183g
173 CS · 8.1/m
Zven#S16XD
Sivir · ADC
1 / 7 / 6
46.7% KP
10,442
21.3% share
10,174g
183 CS · 8.6/m
Maxim#SLEEP
Zoe · Support
5 / 7 / 3
53.3% KP
10,514
21.4% share
7,257g
32 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
