Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 123 days ago
2 / 2 / 24
K / D / A
65%
Kill participation
1,268
Damage / min
14,015g
497 gold / min
17
10 placed · 2 cleared
214
7.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHorder#Chris
Jax · Top
7 / 9 / 2
47.4% KP
27,871
23.3% share
13,108g
226 CS · 8/m
Wx JmEkko#pwdl
Ekko · Jungle
5 / 7 / 5
52.6% KP
26,705
22.3% share
12,203g
183 CS · 6.5/m
Lionheart Cermia#epic7
Ryze · Mid
5 / 7 / 2
36.8% KP
31,018
26% share
12,695g
243 CS · 8.6/m
Infernodan#Dan
Jhin · ADC
1 / 8 / 5
31.6% KP
23,923
20% share
10,581g
213 CS · 7.6/m
Unforesean#00001
Sona · Support
1 / 9 / 8
47.4% KP
9,970
8.3% share
7,414g
26 CS · 0.9/m
Red side
Victoryttv sendrope#sendr
Singed · Top
12 / 8 / 12
60% KP
41,072
29% share
15,177g
247 CS · 8.8/m
Sneewo#NA1
Nocturne · Jungle
12 / 1 / 10
55% KP
21,967
15.5% share
14,760g
217 CS · 7.7/m
Maestro#TEMPO
Nasus · Mid
8 / 2 / 11
47.5% KP
19,015
13.4% share
14,103g
241 CS · 8.5/m
Zven#S16XD
Senna · ADC
2 / 2 / 24
65% KP
35,759
25.2% share
14,015g
214 CS · 7.6/m
im risk#NA1
Bard · Support
6 / 6 / 18
60% KP
23,991
16.9% share
10,153g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
