Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 122 days ago
7 / 2 / 7
K / D / A
73.7%
Kill participation
985.1
Damage / min
14,104g
528.6 gold / min
29
12 placed · 5 cleared
235
8.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryquante#1997
Urgot · Top
1 / 3 / 3
21.1% KP
5,297
6.1% share
9,679g
196 CS · 7.3/m
vakin#venus
Aatrox · Jungle
7 / 3 / 5
63.2% KP
17,286
20% share
12,568g
230 CS · 8.6/m
madridsta#cr7
Viktor · Mid
1 / 3 / 4
26.3% KP
19,862
23% share
9,724g
226 CS · 8.5/m
Zven#S16XD
Senna · ADC
7 / 2 / 7
73.7% KP
26,287
30.5% share
14,104g
235 CS · 8.8/m
Cupic#Senna
Seraphine · Support
3 / 1 / 14
89.5% KP
17,585
20.4% share
9,736g
43 CS · 1.6/m
Red side
DefeatCOME BACK HOME#2NE1
Varus · Top
4 / 3 / 5
75% KP
21,912
30.8% share
11,376g
267 CS · 10/m
Friend of Forest#Ivern
Ivern · Jungle
3 / 3 / 6
75% KP
8,655
12.1% share
10,019g
156 CS · 5.8/m
Lionheart Cermia#epic7
Galio · Mid
0 / 3 / 5
41.7% KP
14,080
19.8% share
7,905g
193 CS · 7.2/m
사랑의 인사#amour
Jinx · ADC
5 / 4 / 2
58.3% KP
21,816
30.6% share
11,708g
204 CS · 7.6/m
KataIina#NA1
Lulu · Support
0 / 6 / 7
58.3% KP
4,779
6.7% share
6,162g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
