Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Ranked Solo/Duo · 100 days ago
4 / 5 / 8
K / D / A
31.6%
Kill participation
852
Damage / min
10,011g
454 gold / min
19
10 placed · 2 cleared
172
7.8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTTV Solitified#NA1
Zaahen · Top
10 / 2 / 12
57.9% KP
19,431
22% share
12,451g
154 CS · 7/m
fortune#時運888
Bel'Veth · Jungle
8 / 3 / 13
55.3% KP
14,768
16.7% share
12,325g
171 CS · 7.8/m
Mixtsurelol#twtv
Locke · Mid
15 / 5 / 5
52.6% KP
26,971
30.6% share
13,224g
149 CS · 6.8/m
Zven#S16XD
Brand · ADC
4 / 5 / 8
31.6% KP
18,787
21.3% share
10,011g
172 CS · 7.8/m
Crimsonating#NA1
Nautilus · Support
1 / 5 / 17
47.4% KP
8,253
9.4% share
7,487g
21 CS · 1/m
Red side
DefeatPower#000
Jayce · Top
3 / 10 / 2
25% KP
21,691
32.5% share
9,028g
164 CS · 7.4/m
Will#NA12
Taliyah · Jungle
10 / 9 / 3
65% KP
14,857
22.2% share
10,022g
118 CS · 5.4/m
Goneinyourwake#kayn
Sylas · Mid
1 / 7 / 9
50% KP
9,081
13.6% share
6,760g
112 CS · 5.1/m
tjhzr#NA1
Tahm Kench · ADC
4 / 6 / 6
50% KP
8,282
12.4% share
8,370g
139 CS · 6.3/m
bountyfocus#777
Senna · Support
2 / 6 / 15
85% KP
12,895
19.3% share
8,058g
34 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
