Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 100 days ago
3 / 4 / 10
K / D / A
40.6%
Kill participation
768
Damage / min
13,987g
445.4 gold / min
26
12 placed · 1 cleared
283
9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryttv tewbone#sub
Draven · Top
11 / 6 / 6
53.1% KP
41,936
29.5% share
20,260g
342 CS · 10.9/m
SHAC0PIUM#NA1
Shaco · Jungle
5 / 5 / 9
43.8% KP
18,090
12.7% share
12,794g
216 CS · 6.9/m
kituruken#1717
Naafiri · Mid
10 / 4 / 1
34.4% KP
29,277
20.6% share
14,450g
219 CS · 7/m
Zven#S16XD
Cassiopeia · ADC
3 / 4 / 10
40.6% KP
24,116
17% share
13,987g
283 CS · 9/m
Nibbsie#God
Zyra · Support
3 / 7 / 19
68.8% KP
28,587
20.1% share
10,951g
55 CS · 1.8/m
Red side
Defeatandysilva100#NA1
Singed · Top
4 / 4 / 8
46.2% KP
11,485
10.4% share
13,459g
266 CS · 8.5/m
Capalot#Art
Kha'Zix · Jungle
5 / 9 / 9
53.8% KP
23,444
21.2% share
13,940g
190 CS · 6.1/m
TTV Solitified#NA1
Viktor · Mid
10 / 5 / 3
50% KP
33,937
30.7% share
15,106g
265 CS · 8.4/m
KICKCOM KOBYLOL#USA
Ezreal · ADC
5 / 8 / 7
46.2% KP
28,623
25.9% share
15,157g
257 CS · 8.2/m
fortune#時運888
Sona · Support
2 / 7 / 17
73.1% KP
13,065
11.8% share
9,589g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
