Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 96 days ago
5 / 7 / 12
K / D / A
40.5%
Kill participation
637.3
Damage / min
11,198g
445 gold / min
24
9 placed · 3 cleared
199
7.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYax#9041
Sion · Top
1 / 4 / 19
47.6% KP
17,636
17% share
10,879g
191 CS · 7.6/m
Kidvultor#2006
Sylas · Jungle
14 / 2 / 16
71.4% KP
22,169
21.3% share
13,237g
167 CS · 6.6/m
Tempest#happy
Yone · Mid
11 / 2 / 13
57.1% KP
30,037
28.9% share
16,884g
268 CS · 10.6/m
Zven#S16XD
Seraphine · ADC
5 / 7 / 12
40.5% KP
16,039
15.4% share
11,198g
199 CS · 7.9/m
Amazing#2494
Camille · Support
11 / 6 / 13
57.1% KP
18,103
17.4% share
10,450g
27 CS · 1.1/m
Red side
Defeatandysilva100#NA1
Singed · Top
4 / 4 / 6
50% KP
24,630
24.4% share
9,765g
214 CS · 8.5/m
huncho#RANK1
Ambessa · Jungle
2 / 8 / 3
25% KP
13,541
13.4% share
9,336g
192 CS · 7.6/m
ZE D ZEIN#TTV11
Zed · Mid
6 / 8 / 1
35% KP
26,205
26% share
10,383g
151 CS · 6/m
Nannini#LYON
Mel · ADC
7 / 8 / 2
45% KP
18,626
18.5% share
11,870g
240 CS · 9.5/m
juneweewee#333
Pantheon · Support
1 / 14 / 9
50% KP
17,900
17.7% share
7,418g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
