Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 94 days ago
7 / 2 / 7
K / D / A
40%
Kill participation
405.3
Damage / min
10,681g
401 gold / min
36
14 placed · 2 cleared
158
5.9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChoco#001
Teemo · Top
3 / 10 / 3
31.6% KP
13,814
20.5% share
9,078g
115 CS · 4.3/m
Hyperventilation#NA2
Nidalee · Jungle
5 / 5 / 3
42.1% KP
15,268
22.7% share
11,616g
221 CS · 8.3/m
song of the soul#1126
Yone · Mid
3 / 6 / 1
21.1% KP
9,284
13.8% share
11,172g
246 CS · 9.2/m
Lantern#111
Lucian · ADC
8 / 5 / 3
57.9% KP
24,873
37% share
14,088g
259 CS · 9.7/m
Sl1ceReborn#Sucka
Milio · Support
0 / 9 / 12
63.2% KP
4,070
6% share
7,158g
18 CS · 0.7/m
Red side
VictoryPower#000
Jayce · Top
10 / 2 / 6
45.7% KP
37,700
34.2% share
13,938g
230 CS · 8.6/m
Zven#S16XD
Lee Sin · Jungle
7 / 2 / 7
40% KP
10,794
9.8% share
10,681g
158 CS · 5.9/m
AlphaWolffy#NA1
Malzahar · Mid
5 / 2 / 9
40% KP
24,427
22.2% share
13,066g
245 CS · 9.2/m
TICKTMASTRBOTTER#IDC
Lux · ADC
10 / 5 / 9
54.3% KP
20,608
18.7% share
13,548g
192 CS · 7.2/m
DRAGON WARRIOR#JADE
Zoe · Support
3 / 8 / 14
48.6% KP
16,554
15% share
8,955g
42 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
