Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 93 days ago
8 / 9 / 12
K / D / A
40.8%
Kill participation
1,052.5
Damage / min
17,458g
542.2 gold / min
21
8 placed · 7 cleared
276
8.6 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatstitch#bluu
Azir · Top
11 / 8 / 5
43.2% KP
41,898
30.8% share
17,456g
278 CS · 8.6/m
SuperEdgyName666#NA1
Graves · Jungle
10 / 11 / 7
45.9% KP
29,817
21.9% share
17,393g
229 CS · 7.1/m
Radon#XLBT
Ekko · Mid
6 / 11 / 4
27% KP
29,532
21.7% share
13,581g
248 CS · 7.7/m
Trigger Slinger#KELB
Lucian · ADC
7 / 11 / 6
35.1% KP
20,994
15.4% share
14,182g
244 CS · 7.6/m
Wunderer#poor
Nami · Support
3 / 8 / 16
51.4% KP
13,972
10.3% share
9,622g
31 CS · 1/m
Red side
VictorySiempreUTP#Ayuda
Yone · Top
7 / 7 / 15
44.9% KP
33,907
22% share
16,878g
274 CS · 8.5/m
slow die can win#从来没输过
Nocturne · Jungle
16 / 5 / 9
51% KP
33,106
21.5% share
18,110g
230 CS · 7.1/m
Keloro#NA1
Lissandra · Mid
15 / 8 / 8
46.9% KP
39,838
25.9% share
15,563g
214 CS · 6.6/m
Zven#S16XD
Ezreal · ADC
8 / 9 / 12
40.8% KP
33,891
22% share
17,458g
276 CS · 8.6/m
nukamuqBI27#CN1
Karma · Support
3 / 8 / 25
57.1% KP
13,127
8.5% share
11,066g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
