Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Taliyah
Defeat
Ranked Solo/Duo · 91 days ago
3 / 6 / 12
K / D / A
55.6%
Kill participation
771.1
Damage / min
13,500g
448 gold / min
37
11 placed · 2 cleared
246
8.2 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryttv sendrope#sendr
Gangplank · Top
6 / 7 / 8
38.9% KP
22,830
18.3% share
14,206g
236 CS · 7.8/m
Conceit#6720
Malphite · Jungle
11 / 7 / 5
44.4% KP
23,095
18.5% share
14,697g
199 CS · 6.6/m
ankara aiden#MESSI
Yasuo · Mid
7 / 3 / 10
47.2% KP
38,790
31.1% share
15,846g
313 CS · 10.4/m
LYON Berserker#ddd
Seraphine · ADC
10 / 5 / 14
66.7% KP
26,569
21.3% share
16,257g
260 CS · 8.6/m
Raynarz#NA1
Nautilus · Support
2 / 5 / 25
75% KP
13,349
10.7% share
10,169g
34 CS · 1.1/m
Red side
DefeatZven#S16XD
Taliyah · Top
3 / 6 / 12
55.6% KP
23,235
22.5% share
13,500g
246 CS · 8.2/m
Aeon#NA3
Aatrox · Jungle
7 / 7 / 8
55.6% KP
18,586
18% share
11,863g
195 CS · 6.5/m
Mohanno#BOL4
Xerath · Mid
4 / 3 / 12
59.3% KP
27,620
26.7% share
13,961g
263 CS · 8.7/m
知 我#CN1
Tryndamere · ADC
6 / 10 / 6
44.4% KP
22,058
21.3% share
15,925g
238 CS · 7.9/m
tikimagic#NA1
Pyke · Support
7 / 10 / 8
55.6% KP
11,951
11.6% share
10,682g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
