Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Defeat
Ranked Solo/Duo · 90 days ago
1 / 8 / 2
K / D / A
10.7%
Kill participation
437.8
Damage / min
8,620g
347.6 gold / min
10
6 placed · 2 cleared
182
7.3 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJesse Pinkman#LYON
Tryndamere · Top
5 / 14 / 8
39.4% KP
22,621
19.5% share
10,642g
159 CS · 6.4/m
Berik#haru
Kha'Zix · Jungle
9 / 4 / 8
51.5% KP
18,046
15.6% share
13,858g
208 CS · 8.4/m
young#0000
Viktor · Mid
8 / 1 / 8
48.5% KP
34,584
29.9% share
14,105g
265 CS · 10.7/m
5x5 CHODE#mog
Heimerdinger · ADC
8 / 1 / 4
36.4% KP
28,742
24.8% share
13,525g
225 CS · 9.1/m
Rapo#3205
Camille · Support
3 / 8 / 12
45.5% KP
11,784
10.2% share
8,361g
21 CS · 0.8/m
Red side
DefeatR3DSnow#NA1
Fiora · Top
14 / 8 / 3
60.7% KP
29,873
36.9% share
13,614g
204 CS · 8.2/m
znlm#0827
Rek'Sai · Jungle
8 / 7 / 7
53.6% KP
9,926
12.2% share
10,286g
123 CS · 5/m
never type#1998
Jayce · Mid
5 / 3 / 6
39.3% KP
19,666
24.3% share
10,066g
225 CS · 9.1/m
Zven#S16XD
Lux · ADC
1 / 8 / 2
10.7% KP
10,858
13.4% share
8,620g
182 CS · 7.3/m
Maxim#SLEEP
Zoe · Support
0 / 7 / 10
35.7% KP
10,740
13.2% share
6,533g
32 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
