Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Defeat
Ranked Solo/Duo · 90 days ago
9 / 7 / 16
K / D / A
51%
Kill participation
1,355.3
Damage / min
17,710g
484.1 gold / min
26
11 placed · 4 cleared
298
8.1 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsha dào li#NA2
Malphite · Top
5 / 9 / 11
32.7% KP
21,464
12.4% share
12,552g
185 CS · 5.1/m
always#91225
Qiyana · Jungle
17 / 9 / 12
59.2% KP
45,035
26.1% share
17,419g
211 CS · 5.8/m
Damonte#REAL
Yone · Mid
16 / 8 / 12
57.1% KP
47,876
27.7% share
20,499g
357 CS · 9.8/m
Zven#S16XD
Hwei · ADC
9 / 7 / 16
51% KP
49,582
28.7% share
17,710g
298 CS · 8.1/m
Rapo#3205
Rell · Support
2 / 10 / 23
51% KP
8,676
5% share
10,602g
35 CS · 1/m
Red side
VictoryT0mio#NA1
Sylas · Top
2 / 17 / 13
34.9% KP
26,526
18.1% share
13,014g
226 CS · 6.2/m
Zasuo Yi#NA1
Master Yi · Jungle
15 / 8 / 5
46.5% KP
33,394
22.7% share
21,603g
328 CS · 9/m
young#0000
Viktor · Mid
11 / 8 / 12
53.5% KP
43,381
29.5% share
16,548g
248 CS · 6.8/m
never type#1998
Riven · ADC
15 / 7 / 5
46.5% KP
35,535
24.2% share
22,263g
322 CS · 8.8/m
nukamuqBI27#CN1
Rakan · Support
0 / 10 / 25
58.1% KP
8,097
5.5% share
10,989g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
