Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 88 days ago
1 / 14 / 10
K / D / A
33.3%
Kill participation
326.5
Damage / min
8,209g
277 gold / min
101
38 placed · 9 cleared
23
0.8 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKimchi Pizza#DYKKC
Tristana · Top
6 / 8 / 5
33.3% KP
33,439
31% share
14,117g
241 CS · 8.1/m
Bigzu#5555
Elise · Jungle
15 / 7 / 7
66.7% KP
25,702
23.8% share
17,384g
208 CS · 7/m
Burento#NA1
Aatrox · Mid
1 / 11 / 8
27.3% KP
21,551
20% share
10,390g
225 CS · 7.6/m
Skarf#7290
Jhin · ADC
10 / 10 / 7
51.5% KP
17,485
16.2% share
14,082g
172 CS · 5.8/m
Zven#S16XD
Nautilus · Support
1 / 14 / 10
33.3% KP
9,674
9% share
8,209g
23 CS · 0.8/m
Red side
VictoryScaryJerry#6969
Vayne · Top
9 / 8 / 13
44% KP
24,390
17.5% share
14,228g
229 CS · 7.7/m
holychickencows#dshao
Lee Sin · Jungle
6 / 6 / 23
58% KP
14,334
10.3% share
13,250g
201 CS · 6.8/m
dmoney#401K
Sylas · Mid
16 / 3 / 15
62% KP
46,596
33.5% share
15,464g
184 CS · 6.2/m
NEXTLATAM ADKING#Ray
Jayce · ADC
11 / 9 / 16
54% KP
28,645
20.6% share
16,355g
201 CS · 6.8/m
Bad Bunny#PR1
Karthus · Support
8 / 8 / 20
56% KP
25,170
18.1% share
11,920g
79 CS · 2.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
