Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 87 days ago
10 / 9 / 12
K / D / A
71%
Kill participation
1,419.4
Damage / min
17,895g
485.4 gold / min
19
8 placed · 4 cleared
307
8.3 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryquante#1997
Urgot · Top
16 / 2 / 7
54.8% KP
63,216
27.5% share
22,451g
326 CS · 8.8/m
Cody#69420
Trundle · Jungle
6 / 9 / 19
59.5% KP
24,936
10.8% share
15,856g
208 CS · 5.6/m
Limerencé#1214
Xerath · Mid
5 / 6 / 13
42.9% KP
49,453
21.5% share
13,362g
254 CS · 6.9/m
Curtis Jackson#GRODT
Karthus · ADC
13 / 13 / 17
71.4% KP
69,220
30.1% share
19,555g
274 CS · 7.4/m
J4NNA#NA1
Nami · Support
2 / 1 / 35
88.1% KP
23,152
10.1% share
12,261g
25 CS · 0.7/m
Red side
DefeatCaptBear#NA1
Kled · Top
6 / 7 / 6
38.7% KP
27,101
18.8% share
16,066g
290 CS · 7.9/m
Hyperventilation#NA2
Lillia · Jungle
5 / 8 / 9
45.2% KP
32,263
22.4% share
15,012g
282 CS · 7.6/m
tibs#xdd
Sion · Mid
5 / 6 / 10
48.4% KP
18,639
12.9% share
14,235g
239 CS · 6.5/m
Zven#S16XD
Cassiopeia · ADC
10 / 9 / 12
71% KP
52,329
36.3% share
17,895g
307 CS · 8.3/m
fast car 47#NA1
Thresh · Support
5 / 12 / 19
77.4% KP
13,843
9.6% share
11,110g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
