Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 86 days ago
7 / 7 / 6
K / D / A
52%
Kill participation
1,107.2
Damage / min
15,397g
589.5 gold / min
17
7 placed · 3 cleared
237
9.1 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTy G#Teemo
Teemo · Top
11 / 3 / 7
37.5% KP
31,248
24.4% share
14,461g
218 CS · 8.3/m
Philip#tart
Lee Sin · Jungle
6 / 3 / 22
58.3% KP
22,052
17.2% share
12,266g
167 CS · 6.4/m
DRAGON WARRIOR#JADE
Ryze · Mid
12 / 4 / 13
52.1% KP
30,576
23.8% share
14,425g
237 CS · 9.1/m
array#mica
Lucian · ADC
13 / 9 / 12
52.1% KP
31,962
24.9% share
15,507g
212 CS · 8.1/m
fast car 47#NA1
Thresh · Support
6 / 6 / 27
68.8% KP
12,398
9.7% share
10,313g
22 CS · 0.8/m
Red side
Defeatkhuromee#emate
Sion · Top
0 / 9 / 2
8% KP
12,678
14.5% share
8,450g
203 CS · 7.8/m
ScaryJerry#6969
Jarvan IV · Jungle
3 / 10 / 10
52% KP
13,065
14.9% share
9,392g
146 CS · 5.6/m
Crucile#Coach
Malzahar · Mid
8 / 10 / 6
56% KP
21,087
24.1% share
11,549g
168 CS · 6.4/m
Zven#S16XD
Jayce · ADC
7 / 7 / 6
52% KP
28,917
33% share
15,397g
237 CS · 9.1/m
Nukez#Pixel
Pyke · Support
7 / 12 / 13
80% KP
11,783
13.5% share
10,120g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
