Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 86 days ago
1 / 8 / 2
K / D / A
33.3%
Kill participation
708.7
Damage / min
9,235g
346.7 gold / min
28
10 placed · 2 cleared
222
8.3 CS / min
Objective control
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZven#S16XD
Jayce · Top
1 / 8 / 2
33.3% KP
18,876
35.7% share
9,235g
222 CS · 8.3/m
SungJin#0123
Lee Sin · Jungle
3 / 5 / 2
55.6% KP
8,846
16.7% share
9,035g
165 CS · 6.2/m
Espir Hawaii 808#Aloha
Twisted Fate · Mid
1 / 4 / 3
44.4% KP
7,855
14.8% share
9,301g
212 CS · 8/m
Zwag#Faker
Xerath · ADC
3 / 1 / 3
66.7% KP
14,642
27.7% share
10,820g
254 CS · 9.5/m
Bluemudkipz#Miku
Rakan · Support
1 / 2 / 4
55.6% KP
2,697
5.1% share
6,537g
34 CS · 1.3/m
Red side
VictoryRadon#XLBT
Swain · Top
5 / 3 / 9
70% KP
14,415
17.7% share
11,062g
180 CS · 6.8/m
HE CHOSE ME#1516
Nocturne · Jungle
5 / 1 / 10
75% KP
19,697
24.2% share
12,705g
230 CS · 8.6/m
Toothbooth#NA1
Veigar · Mid
3 / 0 / 3
30% KP
21,367
26.2% share
13,558g
282 CS · 10.6/m
Ivans0404#LUXS2
Lux · ADC
5 / 3 / 3
40% KP
16,018
19.7% share
13,094g
270 CS · 10.1/m
Retry#PIX
Skarner · Support
2 / 2 / 9
55% KP
9,909
12.2% share
8,379g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
