Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 86 days ago
2 / 8 / 5
K / D / A
30.4%
Kill participation
746.6
Damage / min
15,454g
432.1 gold / min
31
12 placed · 4 cleared
304
8.5 CS / min
Objective control
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAutolykus#NA1
Mordekaiser · Top
5 / 7 / 7
52.2% KP
24,419
21.9% share
13,763g
257 CS · 7.2/m
Aeon#NA3
Wukong · Jungle
6 / 7 / 11
73.9% KP
20,176
18.1% share
15,409g
270 CS · 7.5/m
Reveall#7469
Yasuo · Mid
2 / 8 / 10
52.2% KP
17,426
15.6% share
13,368g
285 CS · 8/m
Zven#S16XD
Jayce · ADC
2 / 8 / 5
30.4% KP
26,702
23.9% share
15,454g
304 CS · 8.5/m
Alexsander#Xayah
Senna · Support
8 / 7 / 12
87% KP
22,937
20.5% share
13,915g
55 CS · 1.5/m
Red side
Victoryconcept of x#NA1
Olaf · Top
12 / 5 / 4
43.2% KP
40,443
29.3% share
19,156g
330 CS · 9.2/m
kbt#ily
Vi · Jungle
8 / 7 / 8
43.2% KP
18,171
13.2% share
16,599g
256 CS · 7.2/m
Raneki#NA1
Viktor · Mid
12 / 4 / 6
48.6% KP
38,760
28.1% share
18,886g
313 CS · 8.8/m
Ivans0404#LUXS2
Lux · ADC
5 / 3 / 12
45.9% KP
27,499
19.9% share
16,180g
297 CS · 8.3/m
GG IQ GAP#0001
Camille · Support
0 / 4 / 17
45.9% KP
13,167
9.5% share
10,362g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
